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FishMarket 1.0
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FishMarket v1.0.iso
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fishies
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051-075
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disk_066
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nart
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nart.c
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C/C++ Source or Header
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1992-05-06
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5KB
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179 lines
/* :ts=8 bk=0
* In the tradition of stupid programs, Leo Schwab presents (yet again)
* The Art Program.
*
* Modofied to do even neater things.
* 8607.1
*/
#include <exec/types.h>
#include <graphics/gfxbase.h>
#include <intuition/intuition.h>
#define XSIZE 319
#define YSIZE 199
extern int rnd();
struct IntuitionBase *IntuitionBase;
struct GfxBase *GfxBase;
struct Screen *scr, *OpenScreen();
struct Window *win, *OpenWindow();
struct ViewPort *vp;
struct NewScreen scrdef = {
0, 0, XSIZE+1, YSIZE+1,
4, /* 16 colors */
0, 1, /* detail/block pens */
/* "Automatically" set up screen format */
((XSIZE>320) ? HIRES : 0) | ((YSIZE>200) ? LACE : 0),
CUSTOMSCREEN,
NULL, NULL, NULL, NULL /* no special font, title, gadg, or bitmap */
};
struct NewWindow windef = {
0, 0, XSIZE+1, YSIZE+1,
0, 1,
CLOSEWINDOW,
WINDOWCLOSE | BACKDROP | BORDERLESS,
NULL, NULL, NULL, /* no special gadget, checkmark or title */
NULL, /* screen pointer; will get set later */
NULL, /* no custom bitmap */
0, 0, 0, 0, /* ignored */
CUSTOMSCREEN
};
main ()
{
register struct RastPort *rp;
int i, dx1, dy1, dx2, dy2, pen = 16, flag = 0,
xa1[150], ya1[150], xa2[150], ya2[150];
register int x1, y1, x2, y2;
openstuff ();
rnd (-87634);
/* rp = win -> RPort; <-- This is slower because of layers */
rp = & (scr -> RastPort);
SetDrMd (rp, COMPLEMENT);
ShowTitle (scr, FALSE);
SetRast (rp, 0);
x1 = rnd (XSIZE+1); y1 = rnd (YSIZE+1);
x2 = rnd (XSIZE+1); y2 = rnd (YSIZE+1);
setdisp (&dx1, &dy1);
setdisp (&dx2, &dy2);
while (1) {
for (i=0; i<150; i++) {
rotate ();
if (GetMsg (win -> UserPort)) {
closestuff ();
exit (TRUE);
}
if (rnd (12) == 3)
if (rnd (2))
setdisp (&dx1, &dy1);
else
setdisp (&dx2, &dy2);
x1 += dx1; y1 += dy1;
if (x1 > XSIZE || x1 < 0) {
dx1 = -dx1;
x1 = x1<0 ? 0 : XSIZE;
}
if (y1 > YSIZE || y1 < 0) {
dy1 = -dy1;
y1 = y1<0 ? 0 : YSIZE;
}
x2 += dx2; y2 += dy2;
if (x2 > XSIZE || x2 < 0) {
dx2 = -dx2;
x2 = x2<0 ? 0 : XSIZE;
}
if (y2 > YSIZE || y2 < 0) {
dy2 = -dy2;
y2 = y2<0 ? 0 : YSIZE;
}
if (!--pen)
pen = 15;
rp -> Mask = pen; /* kludge; COMPLEMENT does not */
Move (rp, x1, y1); /* perform as advertised */
Draw (rp, x2, y2);
if (flag) {
Move (rp, xa1[i], ya1[i]);
Draw (rp, xa2[i], ya2[i]);
}
xa1[i] = x1; ya1[i] = y1;
xa2[i] = x2; ya2[i] = y2;
}
flag = 1;
} /* End of the while */
}
openstuff ()
{
if (!(IntuitionBase = (struct IntuitionBase *)
OpenLibrary ("intuition.library", 1))) {
printf ("Awright, where's Intuition?\n");
exit (FALSE);
}
if (!(GfxBase = (struct GfxBase *)
OpenLibrary ("graphics.library", 1))) {
printf ("Graphics? Heeeere graphics....\n");
exit (FALSE);
}
if (!(scr = OpenScreen (&scrdef))) {
printf ("Can't open your screen.\n");
exit (FALSE);
}
windef.Screen = scr;
if (!(win = OpenWindow (&windef))) {
printf ("Window painted shut.\n");
exit (FALSE);
}
vp = &(scr -> ViewPort);
setcolors ();
}
closestuff ()
{
CloseWindow (win);
CloseScreen (scr);
CloseLibrary (GfxBase);
CloseLibrary (IntuitionBase);
}
setdisp (x, y)
register int *x, *y;
{
*x = rnd (9) - 4;
*y = rnd (9) - 4;
}
/* What I really wanted was the HSL color wheel. Oh well.... */
setcolors ()
{
int r, g, b, i;
for (i=1; i<16; i++) {
if (i <= 5) {
r = (6-i) * 15 / 5;
g = (i-1) * 15 / 5;
b = 0;
} else if (i > 5 && i <= 10) {
r = 0;
g = (11-i) * 15 / 5;
b = (i-5) * 15 / 5;
} else if (i > 10) {
r = (i-10) * 15 / 5;
g = 0;
b = (16-i) * 15 / 5;
}
SetRGB4 (vp, i, r, g, b);
}
SetRGB4 (vp, 0, 0, 0, 0);
}